Hmm, a bit like that campaign in C3C... Age of Discovery.
Where the sugar plantation spawned a treasure every 5th. turn.
So a factory can spawn dye or saltpeter, but it have to be in limited amounts so the idea of strategic resource is kept alive..
Well, say you would make guns, and you had steel, but no saltpeter. You were going to recruit 8 dragoons from different cities in 1 turn, but could only recruit 3 because your output of saltpeter was 3 per turn from let's say 1 factory.
So you could switch mode on factories too perhaps?
3 modes...
normal(+ 50% shield),
produce( some resources per turn)
consumer goods( some luxuries per turn )
Would give more freedom to the player! And of course, resources should be quantified in the next game to allow for more interresting play... and many more different resources to allow for new trade possibilites. They could make it a real nice trading game if they did some work on this.
Where the sugar plantation spawned a treasure every 5th. turn.
So a factory can spawn dye or saltpeter, but it have to be in limited amounts so the idea of strategic resource is kept alive..
Well, say you would make guns, and you had steel, but no saltpeter. You were going to recruit 8 dragoons from different cities in 1 turn, but could only recruit 3 because your output of saltpeter was 3 per turn from let's say 1 factory.
So you could switch mode on factories too perhaps?
3 modes...
normal(+ 50% shield),
produce( some resources per turn)
consumer goods( some luxuries per turn )
Would give more freedom to the player! And of course, resources should be quantified in the next game to allow for more interresting play... and many more different resources to allow for new trade possibilites. They could make it a real nice trading game if they did some work on this.
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